Fast-paced endless runner. Jump. Dodge. Survive. How far can you go?
Full game, no install. Arrows/WASD to move, Space to jump — or touch controls on mobile.
Easy, Normal, and Hard — each with its own obstacle density, speed curve, and leaderboard.
From your first jump to cumulative milestones — synced with Google Play Games Services.
Compete with players worldwide. Separate leaderboards per difficulty keep competition fair.
On-screen joystick for precision or accelerometer tilt for hands-free play. Switch any time.
No pay-to-win, no energy timers. A small banner ad keeps the lights on.
Full gameplay without internet. Scores and achievements sync when you reconnect.
Jump over obstacles, dodge lane blockers, and react to air hazards that only hurt you at peak height. The world speeds up the longer you survive.
Every obstacle type has a distinct collision rule pulled directly from the original Cocos2d-x source — no guesswork, full parity.
A full port of the original Cocos2d-x / C++ game into Godot 4.7 + GDScript. Static typing throughout, pure physics functions, 128 unit tests, and zero new mechanics — just clean parity.
Free on Android. No account required to play.